Mobile App Development

What we do

We build native iOS and Android apps — and we specialise in the ones that are difficult: apps that talk to hardware, process video or vision in real time, or run machine learning on the device. Twenty years of mobile work, starting with barcode scanning on Pocket PC.

Problems we solve

Typical reasons clients come to us for this work:

  • The app needs to do something genuinely demanding on-device, not just call an API.
  • Cross-platform frameworks cannot reach the hardware, camera or GPU capability you need.
  • The app must pair with your own hardware over Bluetooth or a local protocol.
  • You need AR, computer vision or live video inside the app, working reliably.
  • An app has to work offline and reconcile cleanly when it reconnects.

Who it’s for

  • Hardware companies needing a companion app that genuinely controls the device.
  • Startups whose product is the app and whose differentiator is technical.
  • Businesses needing secure internal data-collection tools for field staff.
  • Agencies needing native depth beyond their in-house capability.

Technologies & capabilities

iOS

Swift, SwiftUI, Objective-C, RealityKit, CoreML, Metal GPU shaders.

Android

Kotlin, Jetpack Compose, Java, the NDK, ARCore.

Capability

AR and 3D visualisation, real-time video, on-device ML and computer vision.

Integration

Bluetooth and BLE hardware, MQTT, background services, SFTP and secure sync.

Back end

AWS serverless APIs so the app and cloud are designed as one system.

How we deliver

1. Understand

We start with the hard part — the constraint the project actually turns on. Latency, power budget, data volume, regulatory limits. That is what shapes the architecture.

2. Prove

Where there is genuine technical risk, we prove it early with a focused prototype rather than discovering it late in the build.

3. Build

Iterative delivery with working software you can see. Test-driven where it earns its place, continuous integration throughout.

4. Harden

Scale, failure modes and cost. We design for intermittent connections, awkward data and real concurrency rather than the happy path.

5. Support

Handover that leaves you able to run it — infrastructure as code, documentation and, where wanted, ongoing help.

Relevant work

AR Playground Design App

Outdoor-play design studio

View case study

Live Video Customer Engagement

Live video commerce platform

View case study

Embedded Computer-Vision Sports System

Sports performance startup

View case study

Frequently asked questions

Native or cross-platform?

We build native. For the work we take on — AR, real-time video, GPU-accelerated vision, hardware pairing — native is usually the only way to reach the APIs and performance required. If a project genuinely suits cross-platform, we will say so.

Can you build AR experiences?

Yes, on both platforms. We have built apps using RealityKit on iOS and ARCore on Android that let customers design and visualise products in their own physical space in real-time 3D.

Can the app talk to our hardware?

Yes. Bluetooth and BLE device integration is long-standing ground for us — we built an iBeacon concept on iOS 6 months before Apple announced official support.

Do you handle the back end too?

Almost always. Apps that depend on a cloud layer work better when the same team designs both, and we build the AWS side as a matter of course.

Related services

Projects like these often involve computer vision development, real-time video streaming.

Start a project

Tell us what you’re trying to build and the constraint you’re up against. We’ll tell you honestly whether it’s something we can help with.

Discuss a mobile app project